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Recent Movie Reviews


Sophisticus Sophisticus

Rated 5 / 5 stars February 13, 2012

Yes! Just... yes! Everything was awesome! This would undoubtedly be the best holiday ever! I would wear a monicle and ditch the missus so hard!



A Shiny Minecraft tale A Shiny Minecraft tale

Rated 5 / 5 stars December 7, 2011

I liked it!

Very devious of you to add in the easter egg thing, though. Took me twenty minutes to pause the video frequently and find them all, occasionally going back frame-by-frame when I clicked too late.

Fun animation, though!


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Alien Tripods PSA Alien Tripods PSA

Rated 3.5 / 5 stars December 7, 2011

I liked it...

My only real complaint is that you made the spin on the Smokey the Bear slogan, rather than the Red Bull slogan. As a PSA parody, this was fairly weak, but as an advertising parody I think it had more potential.

Still, probably better than anything I could come up with. I liked it, and think that other people are being too hard on ya. Keep creating!

Also, front page? Maybe you should give Red Bull a call and see if you can't get a little recognition from them! ;)


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Recent Game Reviews


Feed Us 3 Feed Us 3

Rated 2.5 / 5 stars 3 days ago

The concept is nice, but the game runs very choppily. As far as the game itself goes, all of the out-of-water mechanics are just weird. Trying to move quickly back and forth across a dude floating at the surface turns into me watching my fish make a few small movements (like I wanted) then take a flying leap out of the water across the screen. The ground-bouncing thing just fucks up the game entirely, especially near the left edge of the map.

And the worst part is INEXPLICABLE DEATHS. A few times, I would be eating someone, then die. After wards I could see the shark all the way on the other side of the screen, so idk what killed me. Speaking of not knowing what kills you, you should definitely have the "tips" be scripted instead of random. You need a tip mentioning the hiding eels in the first level they showed up. Only one got me, but since seeds don't come back it knocked out a good deal of my blood investments so far.

Don't get me wrong, though. It was like Skyrim: a great game in the big picture, but with so many bugs and small problems that it was a very disappointing experience.


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take care of the trees take care of the trees

Rated 4.5 / 5 stars 6 days ago

SPOILERS
It was good, but I'm sure I'm not alone when I say it should be longer! A climactic duel with your psycho brother, or some kind of explanation as to WHY you were trying to get into that cave... something.

Also, I liked the "I can hear the music" bit. I like that as you got closer to the town the sound became clearer, but because I liked it so much I wished you had fleshed that out a bit more. Every time you kill more people, it resolves itself more and more into an epic song... idk.

Great game, sorry I ramble.


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Hood Episode 3 Hood Episode 3

Rated 4 / 5 stars April 11, 2012

I still love this series, but the game seemed too small. There are only a few puzzles, really, the item usages were not that intuitive and weren't as involved as they have been in the past (I had tons of fun actually making the jack-o-lantern), and there were a lot of things that were either red herrings or were unfinished. The sliding thing that made different pictures show up on that screen did nothing but kill time, and while that did give the unexpected thing a chance to show up in all its forms, I was still disappointed that it had nothing to do with the actual game. Similarly, the coin and the shrines didn't seem to do anything, but maybe I just put it in the wrong one? I don't know...

Besides that, the NPC conversations were very uninvolved. I felt like the scientist was the only one that said anything important to game completion, and the storyline was only slightly moved by the others, putting some doubt onto the wolf's actions and letting the woodcutter's son say some things in support of Little Red.

It's been a little while since I played the first two parts, but the opening cutscene was so drastic that it created this huge disconnect between previous games and this one. This disconnect was also aided by all the changes to the area (re-using screens from the other games could have helped alleviate this sense of spatial disconnect).

As a personal grievance, I was really bummed with the gravestones. Since you emphasized their blankness so much, I thought looking at them through the bored stone would be gratifying, but they were just covered in silly pictures/made up writing that looked a bit too big to be actual epitaphs and didn't give us anything to go off of. Even if they had remained blank, it would have made them that much more mysterious, because SURELY headstones would bear the signs of the passage of spirits, right?

As a final note, there could have been more music, or perhaps ambient noises, throughout the game. I found a lot of dead silence while I was trying to figure out some of the puzzles I got stuck on, and even if that's what you were going for then a lonely wind could make a noise just to let us know that the game isn't dead.

I really like this series. I eagerly await the next installment. But this one just fell flat. I still give it a relatively good score because I like the series overall, you maintained the creepy, otherworldly feel of everything, and the art was still very nice.


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